RANDOMIZATION
The term "Randomization" is really a misnomer in the world of
fiberoptics.
As it relates to fiberoptics, randomization is actually a purposeful (not
random) placement of fiber within a ferrule. The process itself can be automated,
or done by hand, and varying degrees (and types) of randomization result
from various methods used. Most randomization processes are performed by
hand, so experience counts!
Fiber is randomized for two basic reasons. The most common reason is to
help "mix" the "hot" and "cold" spots of light
energy (from a source) to make the output (or signal) more
uniform. (Assuming the fiber itself is distributed uniformly at the output.)

In the illustration above, energy areas of greater and less intensity
are transmitted through the fiber bundle. Because the fiber
bundle is assembled with most individual fibers undisturbed, the resulting
output basically
mirrors the input, which is non-uniform.
If the subject you are lighting is close to the output, the non-uniform
effect is greater than if the subject is further away, because
the light has less chance to mix. The non-uniform effect is
greatest if a focusing
lens is used.

When the fiber is purposefully mixed (or in fiberoptic terms, randomized),
the relative position of each fiber's termination changes
from its position at the input. Therefore, the light each fiber accepts
at the input exits
from a different location at the output. The resulting change
in position helps mix areas of less and greater intensity, producing a
uniform spot
of light, even if a lens is used to focus the output.
The degree of uniformity is affected by the quality or type of randomization.
Very good randomization looks like "Salt and Pepper" when viewing
the input (See photo top left).
The second purpose of randomization relates to construction of multibranch
components. For these configurations (bifurcated, trifurcated,
quadfurcated, etc.) randomization techniques are used at the
common end to ensure energy
is evenly distributed over all the branches.
Generally speaking, randomization is recommended when sending energy to
a sensor (CCD, Photonic, or other) to maximize signal consistency.
For machine vision, randomization takes on added importance,
as most recognition software
evaluates changes in contrast to perform properly. Uniform
light reduces the chance of generating misleading results.
WHEN RANDOMIZATION IS NOT REQUIRED
Randomization is not necessary for most applications involving
human interaction. The brain cannot discern the different
intensity values when so much energy is present. (Everything
looks very bright.)
As the distance from the output increases, light has better mixing ability.
More intense areas mix with less intense areas over the affected
area of influence. Therefore, randomization may not be required
if the component
is lighting an area far from the output end.
In light line (spot-to-line) construction, if the line is comprised of
more than one row of fiber, and made by layering fiber ribbons,
randomization is built in, so the added step (and cost) of randomizing
the bundle is not
necessary.
In 2D ringlight applications (or very shallow depth of
field conditions), the output is focused to a spot at an optimal
working distance, "mixing " the
output at the focal point. Typically, randomization
is not required.
WHAT RANDOMIZATION WILL NOT DO
Randomization cannot compensate for differences in intensity from lamp
to lamp. Randomization can only help make the output uniform.
Furthermore, if the source is extremely non uniform, randomizing the fiber
will improve the output, but may not eliminate non-uniformity.
If the lamp or source creates a very small concentrated spot
of energy, with rapid intensity
fall off from the center, and that energy is projected on
to a relatively large area of fibers, a small number of fibers
will transmit the bulk of
the energy. Should a concentration of these few fibers fall
in the same region of the output, a non-uniform result may
still occur, in spite of
any effort to randomize. This is especially true when transmitting
energy generated from large arc discharge lamps, where a plasma
effect moves the
bright spot around.
DESIGN CONSIDERATIONS
Randomization requires two criteria: a minimum length
of fiber to perform the process, and added space inside
the sheathing to contain the
resulting increase in diameter.
Sheathing ID may increase.
In the illustration above, you can see that randomizing fiber
looks like braiding hair. As a matter of fact, the actual
process looks very
similar, with similar results. Cross-sectional diameter
of the bundle increases because the fibers are crisscrossed
rather than lying parallel. Therefore,
a fiber bundle fitting nicely into a .125" (3mm) ID sheath may require
a .145 ID sheath if it's to be randomized. Additionally,
an increase in cross section diameter increases the bend
radius. Even if the fiber has plenty of room inside
the sheathing, randomizing will make the bundle stiff
along the section where randomization is done. Most
manufacturers try to randomize within the mechanical
housing (if there is one), avoiding the need
to change sheathing ID and keeping the bundle flexible.
Minimum length is required.
Because the randomization process crisscrosses fibers, the technician
must exert care to realign the fibers in the input (or output) ferrule.
If the fibers are bonded and polished while still crisscrossed, a skew condition will result. To be safe, try to specify the common end with 8" (400mm)
length from input ferrule to the opposite end or junction point (for furcated
assemblies).
The degree of uniformity is affected by the quality or type
of randomization. Very good randomization looks like "Salt and Pepper"
when viewing the input.
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